Hot Wheels Stunt Track Driver Developer: Publisher: Platform: Released in US: October 15, 1998 This game has unused areas. This game has unused playable characters. This game has hidden development-related text. This game has unused graphics. This game has unused music. Hot Wheels Stunt Track Driver is an FMV game in which Mattel's ever-popular Hot Wheels cars apparently become sentient and do ridiculous backflips of their own accord on tracks constructed by the richest and most overprivileged child in the world, who somehow managed to run a bunch of those flimsy plastic strips through his whole house and an entire sandcastle. It's actually pretty slick for its genre – the stunts are fun, though the physics are occasionally wonky.
It also has an excellent rock soundtrack by a Mr. Bill King, whose only other known compositions are this game's sequel and Michelle Kwan Figure Skating. Something of a fall from grace, that.
Aug 06, 2015 Hot Wheels Stunt Track Driver Full PC Game Overview Hot Wheels Stunt Track Driver Download Free Full Game is a video game by Mattel Media and Semi Logic, based on the Hot Wheels franchise. It was released on October 15, 1998.
Car00.BMP This car, numbered 0, has no corresponding file with an actual name. Its textures are unused and structured differently from any other car's, suggesting it is a leftover from early in development.
It has a corresponding MMD file, and can be accessed by swapping the MMD file with the MMD file of a car accessible in the game. This car is similar in appearance to Speed Blaster. The car is actually used at the beginning of the Stunt Track Driver demo found on the Hot Wheels World Adventure sampler CD. One more interesting bit is that halfway through the demo, the car switches to car01, Salt Flat, via an FMV transition. New power translator 15 full free download 2016 free full version windows 7.
Unused Credits The file CREDITS.PCX contains, obviously enough, the credits, but they are never used. There is no credits sequence in the game, even after winning the tournament mode. Unused Extra Playable Level The game has a hidden, half-complete level. It can be accessed by completing tournament mode, going to the level select menu, and right clicking around the left half of the Mattel logo. This causes the music to change to an unused track (see below). At this point, starting the race will begin the secret level.
The level's FMV is clearly unfinished; the background consists only of green wireframe scenery. Its scope suggests that it was intended to be a large outdoor areas, such as a quarry. The video also does not seem completely synced to the collision model in some points, causing the car to occasionally 'float' above the track. Aside from these graphical details, the level seems more or less complete and is entirely playable.
It ends with the car crashing through a sign. The level was probably scrapped because of time constraints or because it didn't fit the household theme of the other levels well enough.
Obrazec karti klienta kosmetologa. Unused Batch Files car.bat copy SALTFLAT.*. Car01.* copy SLIDE.*. Car05.* copy FLYER.*. Car07.* copy SOLAIR.*.
Car03.* copy BLASTER.*. Car09.* copy TOEJAM.*. Car02.* copy HW500.*. Car04.* copy POWER.*.
Car08.* copy TWINCOM.*. Car10.* copy WAY2FAST.*. Car12.* copy SHADOW.*. Car06.* copy SPECIAL.*. Car11.* REM copy SPECIAL1.*. Car11.* REM copy SPECIAL8.*.
Car12.* REM copy NSPECIAL.*. Car10.* This short file is located in the directory data cars. When run, it copies the named textures shown under 'Unused Graphics,' as well as their corresponding.MMD model files, into the data directory, renaming them to use a sequential numbering format. This is probably a leftover development tool to quickly prepare the graphics data. Most notable are the three REM'd out lines at the bottom. If uncommented, they would overwrite the data for cars 10, 11, and 12 with the prototype versions of SPECIAL shown above. This might have been used to quickly compare how the different versions of the car looked in the actual game.
CAR.BAK This file is almost identical to car.bat. Aside from having a different extension, the line copy SPECIAL.*. Car11.* has been omitted, and the three commented-out lines below it are restored. ASPS.BAK This file's purpose is less clear. It contains the following: pont data font.asp font data font.asp spark data spark.asp stuff data stuff.asp menu data menu.asp bolt data bolt.asp menu320 data menu320.asp boncar data boncar.asp Its use is unknown. Unused Music SAG Files The music used in the game is stored as.sag files, which are actually IMA-ADPCM files encoded at 22050 Hz. Two of these are unused or otherwise hidden: wire.sag.
Sorry, your browser either has JavaScript disabled or does not have any supported player. You can or to play the clip in your browser. A thirty-second loop of a closed hi-hat sample. This may have been used to test a new sound engine – see below. SIG Files Alongside the.sag files are a series of.sig files, one for each level.